Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. That makes debugging a lot easier. Server java version: 4 7 comments Best Add a Comment Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. The pipe lost power at the connection point, like here. I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Leave the area they are in (at least 32 chunks away). JustEnoughResources-1.16.5-0.12.1.128.jar It broke the entire RS system. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. I replace mekanism powerpipes with ThermalExpansion powerpipes(water and gas pipes stay mekanism) and this issue appears rare. <. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). Cucumber-1.16.5-4.1.12.jar Now when I leave the whole thing stops working again. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Cookie Notice It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . Either the entire map or chunk is permanently corrupted. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. TConstruct-1.16.5-3.2.1.296.jar I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. So say you have a purple cable. Not really, we have a couple of repro situations though I haven't had time to look. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. You will usually use: Stone Pipe (not Cobblestone Pipes, though). to your account. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. ***> wrote: Mechanical Pipes and Machines wont in/out liquids. DynamicTreesPlus-1.16.5-0.1.0-Beta10.jar ! section of cabling. It seems to be the same problem in version 10.0.24. **Other relevant version: Hello, The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. And it will just drain. appliedenergistics2-8.4.4.jar You signed in with another tab or window. Well occasionally send you account related emails. Forge 108, 1.16.1. Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). Just use the Configurator to change the pipe colors. morecfm-1.3.1-1.16.3.jar cfm-7.0.0pre22-1.16.3.jar mohist-1.16.5-778-server.jar, Modlist: I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). Mekanism 9c7164c (version of 1.12.1, 5 hours ago). Ah. JEITweaker-1.16.5-1.0.1.35.jar Deleting even the machines doesn't help. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. Also take a look at the closed issues! It is randomly, sometimes the multi block structures are connected and any other are disconnected. Advanced Smelter, Rotary Cond. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. Have a question about this project? Cyclic-1.16.5-1.5.11.jar fishingoverhaul-1.16.5-1.0.2.jar Come back and see it all working properly again. Even using a pipe one a machine with autoeject turned on works just fine. Tesseract Not connecting to Pipes | Feed the Beast I can confirm replacing the cables and restarting the server wakes up the cables until it happens again. In a Custom Modpack for my modded server. My test setup is not crossing any border). Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. And you can do that till it has thousands of MFE units. CodeChickenLib-1.16.5-4.0.4.435-universal.jar i just got the problem and it happend by routing the universal wires from a chunkloaded 3x3 base outside for a short while, then cross a chunkborder outside. You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :(Being able to tell pipes to stop connecting would be amazing! The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. replacing a cable with a new one results in just that one filling up. It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. I am closing this then, as I have finally had a chance to look into this and the issue is with how forge is handling reviving caps that it invalidates it but still returns the old invalid cap from getCapability if called from an invalidation listener which then shows as not being present as it is invalid. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Screenshot of a working cable according to HWYLA. Tech guess: Attached screenshot where you can see the power just stops. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? Now here is the kicker.. privacy statement. Feed The Beast Wiki is a FANDOM Games Community. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. To Replace a pipe on the port doesn't fix anythere. Well occasionally send you account related emails. Just had this happen a second time on my server, after i went to another dimension then came back. to your account, pressure pipes dont connect to new ones when they are already filled. By clicking Sign up for GitHub, you agree to our terms of service and By clicking Sign up for GitHub, you agree to our terms of service and My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. Energy randomly stops "piping" Issue #6356 mekanism/Mekanism - Github We do have reproduction scenarios but have as yet not had time / been unable to find the cause. Issue description: Steps to reproduce: place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it 2.once it is filled no additional pipe can be connected to the first one Version (make sure you are on the latest version before reporting): **Forge 1.15.2-31.0.14 filled pressure pipe not connecting Issue #5842 mekanism - Github area is completely chunkloaded. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Some mekanism machines seem to bork half the time as well. Mekanism's Mechanical Pipes not pulling from Tree Fluid Extractors Granted, I left said chunk and came back to this error, but still. I've handled this on my end. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. Chisel-MC1.16.5-2.0.1-alpha.4.jar Transport cable push/pull, gas cable bug when I don't be in this same place. Mekanism cable networks are breaking when leaving an area and re-entering it. If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. If chunkloaders are left active in the problem area, it won't fix. You signed in with another tab or window. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. I'm almost certain that this issue has been fixed in the latest release. Giving an old one and saying, I only updated everything after it isn't so helpful. Mekanism machines will not spill your items all over the floor! Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. etc. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 to your account. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. You signed in with another tab or window. Place mekanism cables to form a cable network. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). --Edit-- Click the extracting part of the pipe to change modes, add filters or add upgrades. Scan this QR code to download the app now. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. Here's where it goes: These are elite factories. It got "fixed". Have a question about this project? After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. I was thinking of ways to automate industrial foregoing's plastic and got an idea for it. because my buddy said he replaced them all ( this did not happen to me , If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). We had this problem on our server. The pipe doesn't travel too far. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. Breaking and replacing the Energy Cube restores full functionality. I am not running a server. Pressurized Tube - Official Mekanism Wiki Privacy Policy. Sign in Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. privacy statement. lemonlib-1.3.6.jar Indeed, use micro blocks for now. Ok so i just joined our server , havent played on it after ive put up the Be in the chunk with working Mekanism cables (I use Advanced Universal cable) Leave the chunk (lets say 15-20 away) Come back and realize the cables stopped working. Mekanism: 10.0.18.445 Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Mekanism can also run off MJ, and I believe it also works with EU. Questions on Mekanism | Feed the Beast This is probably also the cause of some other random pipe not connecting issues. The Mechanical Pipes would not pull from the tree fluid extractors. The image of six squares corresponds to each of the six sides. The pipe connects to the top of an elite purifying factory. If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. I really wish there was a way to stop similar transmitters from connecting together. Sign in Sign in **Mekanism: 9.3.4 "state" = ""plain"". The pipe-to-ground pipes will not connect to pipes that are beside them. We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. Help with Mekanism Pipes? : r/feedthebeast - Reddit Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. By clicking Sign up for GitHub, you agree to our terms of service and DynamicTrees-1.16.5-0.10.0-Beta25.jar Their transmission limit of 320 RF/t can handle all engines so far. The grid would stay on, when it was fully cut off from power and the network. carryon-1.16.5-1.15.5.15.jar After Disconnecting it from the tank. This is still a bug in version 1.12.1-9.4.1.326 on ATM3 Version 4.1 or 4.2. Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Privacy Policy. Already on GitHub? If I want things to reconnect I have to break cable and replace it. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. yes it is completely form the pipe was placed after the plantation and cella does not come from the server. Sign in and our When I put the cable back, they received power again, as expected. We actually are - the question is if your cables automatically reconnect. I've ran into this problem on my server too. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. Come back and realize the cables stopped working. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. You signed in with another tab or window. everything works again. This is where you assign a specific colored slot to the sides of your machine. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. The pump process automatically starts from the supplying machine (e.g., a pump). The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Mousing over a Mekanism machine or factory will show the color for that side, . Ultimate Mechanical Pipe - Official Feed The Beast Wiki xlfoodmod-1.16.4-1.2.0.jar. It's a pain to go through the entire cable and reconnecting all the cables. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. We added some mods, i.e. **Forge: 13.20.1.2476 The sneakypipes settings on the machine are set to all sides input. Morpheus-1.16.5-4.2.70.jar I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. MekanismAdditions-1.16.5-10.0.24.453.jar Wooden Kinesis Pipe - Official Feed The Beast Wiki I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). Coming back, the cables will have ceased working and the network will no longer be existent. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 WAWLA-1.16.5-8.0.1.jar Reddit and its partners use cookies and similar technologies to provide you with a better experience. OreExcavation-1.8.157.jar I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. 1 - Connect Universal Cable to Flux Cell blockcarpentry-1.16-0.4.0.jar Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. MC 1.12.1. Machines on the right ran out of power, as expected. It saw the Controller block from RS as a energy cube. I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. I would like to say that the problem with pipes is not present in all devices. and our Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. I also haven't found any information online on how that distance gets determined. next one , the broken empty one , did not have any energy in it . This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. I just cant seem to get the chest to pass items to the machine E epidemia78 New Member Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. It is also running SpongeForge 1.12.2-2768-7.1.5-RC3512. You are receiving this because you authored the thread. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. By clicking Sign up for GitHub, you agree to our terms of service and Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). 3 players on my server all experiencing same issue. This can be very annoying, especially if it fills a long way of pipes. Cookie Notice The internal buffer is 400MFE. By clicking Sign up for GitHub, you agree to our terms of service and GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc.
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